Faction Rules and Guidelines
Faction Tension
Law enforcement officers may not shoot at one another under any circumstances. The officer being shot may defend themselves, but it is not recommended.
Law enforcement officers may not steal another's suspect (for arresting or releasing purposes).
Law enforcement officers must not cause tension on government radios (e.g., /d). For issues with faction members, contact the leader or a member of Faction Management for resolution.
Penalties:
Out-of-Character & In-Character Corruption
Out-of-Character Corruption: Abusing faction commands or equipment, including off-duty use of faction-issued weapons. Examples:
Using /detain to kidnap players
Aiding gangs or factions using hitman equipment
Abusing the FBI's name-change service
Confiscating drugs without proper evidence
In-Character Corruption: Actions like accepting bribes or turning a blind eye to crime. Examples:
Accepting bribes to release suspects
Planting illegal items on suspects
Turning a blind eye to crimes
Penalties:
Misuse of Faction Broadcast Channels
Faction members must not misuse faction communication channels (e.g., /d, /r, /gov). Examples of misuse include:
Penalties:
Misuse of Overpowered Weapons
Misuse of Weaponized Vehicles
Weaponized vehicles (e.g., water cannon, machine guns, rocket launchers) must only be used for faction roleplay or duty. Prohibited uses include:
Penalties:
Backup & Revenge Killing
Law enforcement officers must not return to situations where they have died to seek revenge. This rule excludes turf wars, bank robberies, crate island, or faction headquarters. Penalties apply for revenge killing as per deathmatch rules.
Penalties:
Charge-Stacking
Charge-Pressing Rules
Tazer Rules
Non-Roleplay Barricade Placement
Leadership Behaviour
Excessive Tazing and Weapon Usage
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Inappropriate Conduct